Where is steamvault wow




















Only when the valves behind the first two bosses can the player kill Warlord Kalithresh. You can only access this raid once at a high level for the Burning Crusade expansion. At the start of the dungeon, you will meet all the characters that you'd seen in the other dungeons in this zone.

To be clear, I mean the quest giver and the two characters you were supposed to have rescued in one of quests. There are a total of 3 bosses in this instance and they are listed below in order of encounter as you progress through the dungeon. There's no register feature and no need to give an email address if you don't need to. All messages will be reviewed before being displayed. Comments may be merged or altered slightly such as if an email address is given in the main body of the comment.

You can decline to give a name which if that is the case, the comment will be attributed to a random star. Almost every pull has a slightly different number and combination of mobs.

Make sure that casters are taken down right away or crowd controlled. The melee can usually be saved for last. A large portion of the instance can be skipped if you pull the 2 guards at the entrance followed by the two bog lords on the right and follow around the right hand side. However, you do not get rep for mobs you do not kill.

Excessive skipping, as emphasized below, is also highly likely to cause wipes. The Oracles and Sirens are very dangerous, with AoE silence and AoE fear they can block your healer for ten seconds or make you pull extra groups. Typically you want them crowd controlled at first and dealt with after the other mobs are dead.

Be aware though if you as a mage polymorph the siren and she breaks early she will be after you. As soon as she gets into range she will try to silence you, making you unable to crowd control, frost nova her etc.

If somebody tries to assist you she will cast an AoE fear, so ensure that person can break it, especially if there are other mobs they may be feared into. A Mind Control pull is an effective way to take out a caster early. If you Mind Control the Sorcerer as the pull, then the other mobs will turn to kill the Sorcerer. This will trap the remaining mobs in the pull and allow time for your tanks and other crowd controlling characters to react.

This also works in Heroic Mode. The single most important thing to be aware of for the early parts of this instance is the necessity for thorough pulling. Group leaders in this instance have a tendency to try and rush past various groups of mobs, and early wipes tend to be either due to stray runners triggering other groups of mobs, or members of ranged classes accidentally backing into patrols when trying to get range.

Once the group's path through the instance has been decided on, it is vital that the group thoroughly clears all mobs within radius of the determined path, if the group wishes to avoid wipes.

The group's leader should not insist on trying to go around mobs excessively in the name of speed or convenience, since the amount of downtime caused by a wipe will generally be considerably more than the time necessary to ensure a safe path through the instance. Heroic — Immune to Mind Control. Can be frozen or seduced. Can be seduced.

Heroic — Can be mind controlled , frozen , or seduced. Heroic — Can be mind controlled , frozen , or seduced.. Can be frozen , or seduced. Be extremely wary of pulling adds while dealing with these. Ideally, all mobs in the immediate vicinity of the Bog Overlord should be eliminated first to avoid wipes.

Can detect stealth. Heroic — Can be banished so that you can deal with the non-elites first. Post away! Log in , it's free! This site makes extensive use of JavaScript. Please enable JavaScript in your browser. Live PTR. Classic TBC. Classic Theme Thottbot Theme. Quick Facts. Comments Comment by This instance entrance is in Coilfang Reservoir. It is the second entrance from the left. To get to Warlord Kalithresh, you must first engage the access panels located behind Thespia and Steamrigger.

As you enter the instance, you go down a flight of stairs and hit your first mobs. Watch the casters as they fear.

Pull the Boglord on the right, and give yourself the corner to clear up to the main passageway. From here, you will be able to see that there is a ramp far in front of you, and also a doorway off to the right.

You will want to go straight to the ramp at the far end of the cavern, as that is where Hydromancer Thespia is located with one of the access panels. There will be several groups of Naga casters and melee, and 3 packs of water elementals. The water elemental packs consist of one elite elemental, with 4 guards that are lvl AE is recommended not of the frost variety and healers be sure to watch for the water spouts as they do massive damage.

Note that the cloud does not always spawn right over top of her location. Be sure to engage the access panel before back-tracking to the doorway you passed. Go back to the door and clear your way up the ramp. Once on top, you should see a T section with the locked doors to Warlord Kalithresh in front of you. First, however, you will need to clear to the right.

Clearing through this section leads you to a cavern where Mekgineer Steamrigger and the second access panel awaits. Clear the packs of leper gnomes with any AE available to you — some of them are ranged. Mekgineer Steamrigger - We found it hard to move out of the way of the razorblades, as it is a fast cast time, and the direction in which you tank him has no affect he swivels. Extra healing is what it took for us to combat this ability. It fortunately did not seem to happen too often.

The heal appears as a green line, and you can interrupt it while killing the gnomes. Steady dps the rest of the way, and be sure to click that access panel. Path back to the now open doorway that leads up to Warlord Kalithresh. You will have about 5 packs to pull before being able to engage him. This fight was tricky — we had read that you must focus dps on the tanks from which he is channeling, but had no idea how hard this might actually be.

As the tank, I drug Warlord Kalithresh over to the nearest container I went clockwise around the room. Be sure to be within dps range, and to leave space for your melee friends also in-between him and the tank. This ability stacks for each tank he finishes channeling and is NOT dispel-able - and you have one heck of a time trying to kill him.

Keep that in mind and focus all your energy there. Do so, and may your Dungeon Set 3 drop for you!! Comment by Steamvaults seemed to be bugged, where you cannot use the Main Chamber Access Consoles after you kill the Hydromancer and Mekgineer.

We attempted twice to do so, but were unable. Not sure if others are having this problem. Comment by steeve same problem: clicking access panels does nothing. Comment by richardson I just ran it with some friends, they tried to tell me it wouldn't work.

After killing the first two bosses they couldn't interact with the panels. I simply ran to both of them and did it myself with no problems.

It may just be a client side problem similar to the elevator in Tempest Keep. Try letting everyone in your group try it before you give up. Good luck. Comment by Confirm that Bold Shoulders drop here? Comment by Kargg For the Slavemasters you run into later into the instance make sure you don't attack the slaves as they will stop attacking as soon as the Slavemaster is dead.

Similiar to the same kinds in Zangramarsh. Also for hunters, Freezing Traps don't work on Tidal Surgers. Comment by Heroic: Boss no1 and no2 are real pain.

Though if u wanna gank them best 2 do like this Boss 1: creates 2 cyclone now, deal 5k dot lung burst and stuns membs.

We did it like this tank and healers where outside while me mage and lock were inside. Lock needs 2 do chain fear on adds and nuke 1 by 1.

After go outside a nuke boss. This tact prevents aoe 2k waterbolt volley on healers and tank. Boss drops same old crap as on normal Boss 2: This is rather easy fight. Tank needs 2 spam demoshout on this part while i casted rank 1 arc exp.

There is only 1 dps here couse mage needs 2 spam arc exp. Assign healers 1 for mage and 1 for tank. Adds now have 15khp and 1 more spawns every 10secs so do not bother 2 nuke them down. In this fight make sure that mage intterupts repairs and that is basicly it.

Drops same old crap also Boss 3: This is rather tricky part with only 2 dps. Tanks now have 15k and it is kinda hard 2 dps them down in secs. But all tact is nuke tanks and nuke boss. Tanks are prior. Drops atleast decent loot Only last boss run: Best 2 take for this grp Mage, rogue, tank, healer and 1 more dps.

In that kind of run mage needs 2 sacrifice: Boss 1: rouge needs 2 get close 2 panel. Here mages comes out via invisib and needs 2 ice lance boss, then jump in water, uses Ice block and r. In that time rogue needs 2 operate panel. Note: grp needs 2 stay far away here Boss 2: ice lance pull and run away far left and IB while rogue operates panel. Rez mage after Boss 3: This boss is now way 2 easy with 3 dps, same old tact, tanks prior then dps boss This will take around mins.

Comment by Sadistic a typical speedrun 2x boglords, not killing any water elementals, avoid the easily avoidable, not going waterway nets you about rep. Comment by Sadistic a complete and utter clear of steamvaults is about rep.

Comment by To run this instance in heroic mode how good does your gear have to be? Like all epic? Comment by Althal Slavemasters in this instance will not bring any extra slaves if you CC them in the beginning of the fight. Sap, Sheep, MC, Scatter shot. Spares alot of time and trouble.. Don't know if fear works. Comment by Fatman Heroic This was by far one of the easier heroics I have ran. Sad part is the loot is crap except last boss. A shaman's burst dps is always great for the last bosses's tanks.

Burn the adds then the boss pretty simple fight. Rogues work well here too because of their stun lock. Thus you'll need an off-healer to save your mainhealer.

Boss 2 Do not bother with the add's use every party memebers available aoe's to constantly disrupt the heals. The add's only hit the tank for so you should be ok, and just like the other fight BURN him down and deal with the adds.

This is a very lengthy fight, he will enraged in 5 mins and basically one shot everyone hit bear druid for 13k with sawblades. Boss 3 I find this fight harder only because if you do not have the DPS, it is not going to happen.

You NEED to be quick , even with my elemental shamans triple crit Lighting Bolts we missed one and the warrior had to pop shield wall. The last boss which runs super slow so you can actually kite him around the column to the right of him avoid a wipe like this. So you can always kite him if he gets his buff. My shammy excelled here because of burst damage and off-healing. Best way to do this is to do a LOS pull in tunnel.



0コメント

  • 1000 / 1000